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We played Cyberpunk 2077 for four hours, here's what we think

Eurogamer - Thu, 25/06/2020 - 18:30

It's frustrating that the first chance to play Cyberpunk 2077 is not in the flesh but remotely, streamed from somebody else's PC. But there's a pandemic so a press event can't happen, and this is what we've got. And you know what? The tech's not bad. The video image is compressed but it's still a stunning game, and while there's a bit of input lag, it's negligible. It's surprisingly playable, and so I play for four hours from the very beginning of the game.

You've seen some of what I play in the gameplay video already released, but I also do things and meet characters you haven't seen. More importantly, I get a chance to just be in the world and feel what it's like to be there. I nose around, talking to people. I look through my inventory and pore over my character development screens, fantasising about the kind of Cyberpunk hero I'll be. I get a sense of what it's going to be like spending hours and hours here.

And I tell you this: there's a lot more going on in Cyberpunk 2077 than The Witcher 3. Night City is an overwhelming place. There are no quaint little villages like White Orchard with gentle rolling hills on the horizon to ease you in. There's one big city stuffed with huge buildings, and the labyrinthine alleyways and the dirty streets beneath them.

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Categories: Video Games

PlayStation offers $50k reward for finding serious exploits

Eurogamer - Thu, 25/06/2020 - 18:26

If you're sitting at home twiddling your thumbs and basking in the whir of your PlayStation 4 fans, why not try rooting around for some bugs - as finding a critical vulnerability could now land you $50k.

As announced via the PlayStation blog, the new "Bug Bounty Program" is being run in collaboration with HackerOne, the security company also working with Riot on a bug-hunting program for Valorant. The rewards for spotting an exploit reach up to $100k for kernel driver exploits on that one, mind you.

HackerOne lists the potential rewards for finding different PlayStation bugs on its website, with the very lowest reward (for low-level threats to PlayStation Network) earning bug-hunters $100 (£80.60), while finding critical vulnerabilities could earn you $50k (£40.2k). Sony's own blog post states that $50k is the starting point, however, so it's possible you could earn more for finding something really bad.

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Categories: Video Games

Cyberpunk Edgerunners anime headed to Netflix

Eurogamer - Thu, 25/06/2020 - 18:22

It's not just The Witcher getting a Netflix glow-up. Cyberpunk 2077 developer CD Projekt Red has just announced an anime series also headed to the streaming service.

Named Cyberpunk Edgerunners, the series is being created by Trigger Studio, the team behind Kill la Kill, Little Witch Academia and many other anime shows, while Silent Hill composer Akira Yamaoka will handle its score.

Edgerunners will not tell the same story as the upcoming game, but it will share the same location of Night City and it is being worked on in close collaboration with CD Projekt.

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Categories: Video Games

Facebook Will Show Users a Pop-up Warning Before They Share an Outdated Story

Slashdot - Thu, 25/06/2020 - 18:10
Facebook announced Thursday that it would introduce a notification screen warning users if they try to share content that's more than 90 days old. From a report: They'll be given the choice to "go back" or to click through if they'd still like to share the story knowing that it isn't fresh. Facebook acknowledged that old stories shared out of their original context play a role in spreading misinformation, a fact that the social media company said "news publishers in particular" have expressed concern about old stories being recirculated as though they're breaking news. "Over the past several months, our internal research found that the timeliness of an article is an important piece of context that helps people decide what to read, trust and share," Facebook Vice President of Feed and Stories John Hegeman wrote on the company's blog.

Read more of this story at Slashdot.

Categories: Geeky Stuff

Taiwan's Pokémon Go grandpa has levelled up to 64 phones

Eurogamer - Thu, 25/06/2020 - 17:47

Dedicated Pokémon Go player Chen San-yuan is hard to miss.

Better known to the game's community as Pokémon Go Grandpa, Chen went viral a couple of years back after images of him with a dozen phones strapped to his bike handlebars spread across the internet.

Later pictures showed he had moved on to 32 phones... and now? Well, in 2020, Chen has moved from 32 to 64.

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Categories: Video Games

The US-China Battle Over the Internet Goes Under the Sea

Slashdot - Thu, 25/06/2020 - 17:35
Last week, Washington strongly objected to a new project from Facebook and Google. It's too risky and offers "unprecedented opportunities" for Chinese government espionage, the Justice Department declared. The project, however, wasn't about online speech or contact tracing, but concerned an issue that would seem far less politically charged: building an undersea internet cable from the United States to Hong Kong. From a report: On June 17, Team Telecom -- the executive branch group charged with reviewing foreign telecoms for security risks (and recently in the news for escalating and apparently insufficient inspections) -- recommended the Federal Communications Commission stop the Hong Kong connection. It may seem odd for American officials to fret over undersea cable networks; rarely does your chosen crime show's protagonist kick a door in because someone is laying telecommunications fiber. But geopolitical influence-projection on the internet isn't just about hacking other countries' intelligence databases. While not nearly as flashy, the development and maintenance of undersea cables, the landing points anchoring them above ground, and other physical internet infrastructure are a growing arm of cyber statecraft and source of security risk. This cable is just one element in a broader geopolitical contest. Facebook and Google joined the project, dubbed the Pacific Light Cable Network, back in 2016. Teaming up with New Jersey-based telecom TE SubCom and Pacific Light Data Communication Company, a Hong Kong subsidiary of the Chinese firm Dr. Peng Telecom & Media Group, the US giants jumped on a project already months underway: building a massive undersea internet cable -- the submarine-depth metal tubes hauling internet traffic from one land mass to another -- connecting the US, Hong Kong, Taiwan, and the Philippines. To the US government, the Taiwan and Philippines part was up to scratch. Undersea cables have visible benefits, such as bolstering digital connections between regions and facilitating all forms of communication that follow. And for this 8,000-mile-long fiber-optic snake, connecting dispersed areas of the world was exactly the point. The stakeholders wrote as much in a December 2017 filing to the US government, noting this would be the first undersea cable moving internet traffic directly between Hong Kong and the United States, at speeds of 120 terabytes per second. But the government had security worries about the Chinese-owned Hong Kong subsidiary behind the effort, as well as the proposed line to Hong Kong itself. Google, Facebook, and their partners had already laid thousands of miles of cable and spent millions of dollars last August when word broke of the Justice Department's opposition to the project. Officials thought Beijing could physically access the cable for espionage -- in this case by capturing internet traffic.

Read more of this story at Slashdot.

Categories: Geeky Stuff
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